GlobalPersistentContext<T>

Context that persists across reloading and restarting Unity.

namespace Sirenix.OdinInspector.Editor
{
public sealed class GlobalPersistentContext<T> : GlobalPersistentContext
}

Requirements

Namespace: Sirenix.OdinInspector.Editor
Assembly: Sirenix.OdinInspector
Version: 2.0.0.0

Static Methods

Return Type Definition Description
GlobalPersistentContext<T> Create() Creates a new persistent context object.

Properties

Return Type Definition Description
T Value The value of the context.

Methods

Return Type Definition Description
string ToString() Formats a string with the time stamp, and the value.