Handle

A handle for a set of emitted Unity objects. When disposed (or collected by the GC) this handle will queue the emitted object instances for destruction.

namespace 
{
class Handle : IDisposable
}

Requirements

Namespace:
Assembly: Sirenix.OdinInspector
Version: 1.0.6.1

Fields

Return Type Definition Description
Object[] Objects The Unity objects to represent.
SerializedProperty UnityProperty The unity property to represent.

Constructors

Definition Description
Handle(SerializedProperty, Object[]) Initializes a new instance of the Handle class.

Methods

Return Type Definition Description
void Finalize() Finalizes an instance of the Handle class.